The invisible barrel in DKC2 might be one of the most important glitches in the game, allowing you to skip entire levels in seconds. Screech's Sprint is the last stage in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2 (excluding the Lost World) where Squawks needs to race against Screech.. Most of the enemies appear during the first half, and most of them are only in a specific location rather than dispersed throughout the level. With this grip Y is always held by the index finger, and you can still mash with your thumb at max speed. The Donkey Kong Country series returns to the Game Boy Advance in … In levels where Diddy Kong or Dixie Kong barrels are availiable, the player should have Diddy or Dixie jump into their corresponding barrel and keep pressing select. In the level Jungle Jinx, the Kongs must approach a lower part of the floor, where a Tire rolls back and forth. Bad enough. Reach your index finger around in a hook shape to hold the Y button with the side/back of the index finger while keeping the thumb in its standard position. The idea behind the glitch is that by holding an item that no longer exists, we are able to corrupt memory. Without this technique, we would either have to lose a Kong jumping over the bees or wait a full cycle for the bees to drop down. Sometimes when the player has Diddy or Dixie jump on the top mound where one Kutlass is and take a chest, that Kutlass will mysteriously be stuck in an animation running backwards until he falls off into the nearby pit. Even worse, though rarely, some SNES consoles received permanent damage and became non-functional because of this glitch. Here, a few Cat O' 9 Tails attempt to throw the Kongs up into the brambles, and a Kloak throws a Kaboom near the start, just before the group of … As soon as the Klobber jumps out of the barrel, they must throw a monkey straight up in the air, above the Ending Pad. Leaderboards IL Leaderboards Version Differences Community Miscellaneous Help Out! Eventually the same Klobber will fall from the sky, but depending on where the player is, he might be seen briefly before falling back through the pit making a loop or if the player has Diddy or Dixie a bit of space away from Klobber's spot then he may fall behind them or in front and attack again it depends on where the player is. It is activated by entering: B, A, Right, Right, A, Left, A, X 2. PCP Dismounts - In Parrot Chute Panic, it can be easier to dismount the bird ASAP if you press X with the index finger as you continue to hold Y with the thumb. The buzzing noise does not end when the stage is exited, but stops if the player opens up the world map menu. It is a… While highlighting the option, the player can press a combination of buttons to enter one of two cheats: 1. This page was last edited on September 12, 2020, at 03:23. Donkey Kong Country Donkey Kong series. If done correctly, the parrot will be able to go through the rest of the level without needing to worry about racing Screech, as the foe will simply wait at the starting line. On a more technical level, every object that is loaded into memory is … The player must now drop the barrel and quickly pick it up again; if done correctly, the barrel will break but Diddy will act as if he is still holding it. The player can end the glitch by repeatedly pressing select or by exiting the level they're on. By ducking and holding down right (in respect to the video), the camera shifts more towards the right side of the level, delaying the load the of bees on the vines. This following article lists all of the glitches in Donkey Kong Land III. Donkey Kong Country Slipslide 'Hide' glitch.mp4 download. Dixie is slower than Diddy in every aspect, though they almost have the same rolling speed. Often abbreviated as DKC 2… Your kong won't stop his motion if you hit at least one enemy during the roll. It is uncomfortable at first but it allows the thumb to work in a natural position while always having Y held down. Master Code (For Version “A” Of Game – Must Be Entered) … The first half of Screech's Sprint is similar to other bramble levels, as Diddy and Dixie Kong must climb vines and dodge brambles. For Donkey Kong Country 2: Diddy's Kong Quest on the Super Nintendo, a GameFAQs Q&A question titled "The 75 krem coin cheat? Once the beetle is "somewhat" close to you, release Y and re-press and hold it. The timing for Team Throw Super Jumps are a bit tight, but definitely feasible for new players to learn with practice. 2.4 "I'm worried my youngest chimp won't ever learn to fly." In all three of these cases, the game typically will softlock shortly thereafter. For destroying save files on a whim with no real indication to why, this game hits the third spot on the glitches list. With that being said, since there's a sort of "cool-down" with your instant platforms, starting an instant platform too early can be just as dangerous. Quickly, before the enemy emerges from its barrel and attacks, the heroes need to get in position to do a team up move right next to the Ending Pad, but in front of the foe. Glitches Broken Pipe. The chest will walk slowly as if it were a rolling barrel. The player should stay within the area of where they found Klobber and wait for a very long time. A player could take a huge advantage with this glitch in the level Klobber Karnage since there's some Diddy and Dixie barrels throughout the level. In some levels in Gangplank Galleon and Crocodile Cauldron, it is also useful because you don't need to perform an extra jump to hit the target. Donkey Kong Country Glitches.mp4 download. When Diddy bumps into the enemy, he will fall and ride Rattly, who is turned into a red and green Diddy sprite. After the transition, you are on a balloon off screen and it can be hard to tell when you have control again. The standard rules for TDJ still applies: if you input too late, then you will jump on landing. This trick works on the principle that transitions will only work when you are holding the direction on the dpad. Go to another beetle and face towards it. This is the place for all your DKC Speedrunning needs! It can help to sit the back of the controller on a solid surface like your knee. In the level Gusty Glade, there is an area where two Kutlass enemies guard treasure chests (top one containing a cannonball and the bottom one containing an 'N'). 2.3 "I've always dreamed of being faster than the camera." A detailed tutorial video covering all Any% wrong warps can be found on the Getting Started page. The animal will not instantly jump without any inputs once the player has regained control. Choose what's most comfortable after some experimentation. 1 Glitches 1.1 Jetty Jitters Demo 1.2 Koin Glitch 1.3 Lurchin Glitch 1.4 Lag Glitch In the stage demo after the Bonus Stage soundtrack plays on the title screen, a demo of Jetty Jitters is shown. Diddy needs to be the leading character and pickup the first DK Barrel. Now, when your Kong is traveling back to you from hitting the enemy, press and hold B. However, the techniques used for his double jump require high execution and frame precise inputs. Click here to go to the dkcspeedruns wiki, the home of DKC speedruns. Not jumping after performing the Plink means you tried to jump too early. This will cause the Krockhead to roar and Diddy or Dixie will be tossed into the air even though they are not on it. The tricky part here is that the index finger now has to control Squawks' projectiles. CheatCodes.com … Optimal times can still be reached without them and no grip is necessarily better than the others, but they're worth at least trying when starting out so that you can pick a style best suited for you. If you are successful, then Diddy will "hop up" and the other beetle will have taken damage. In order to execute this glitch, the Kongs need to do the team up move, and one Kong must throw the other in the tire. Get the latest Donkey Kong Country 2 cheats, codes, unlockables, hints, Easter eggs, glitches, tips, tricks, hacks, downloads, hints, guides, FAQs, walkthroughs, and more for Game Boy Advance (GBA). In Pirate Panic, the player must use Diddy or Dixie and team up with the partner right in the front of the door leading to Kaptain K. Rool's letter. However, if thrown shortly after being "picked up," the invisible barrel will be replaced with the nearby Rambi Barrel. It is normal until Kiddy hits Klasp and then when Dixie comes on screen, … A similar glitch occurs in Mudhole Marsh with the BARRALAX cheat enabled, when breaking treasure chests; if you grab the resulting DK barrel while it is still in midair, your Kong will "grab air" … Klobber Busting is typically used with some sort of object (a chest, cannonball) and a Klobber. Team Throw Super Jumps allow you to reach areas that normal team throw jumps cannot. In many circumstances, we want to be able to control the timing of when enemies are loaded due to timing purposes. Glitches. If you start a roll while running, your kong will get stuck and stop his motion at the end of it. While pressing select the player will eventually notice Diddy or Dixie in their standby dark color forms rather than being in highlighted playable color or vice versa. As a result, the music stops playing, and the heroes are still in the level. It is possible to TDJ off of any jump of any height, but the input is very very strict! Highlight the "Two Player Contest" option at the player selection screen and quickly press Down(5). This can be done anywhere in the level except bonus rooms. You will attain a much higher height than you previously would be able to. The idea behind the glitch is that by holding an item that no longer exists, we are able to corrupt memory. In the Game Boy Advance version of Donkey Kong Country 2, inputting the code ROCKARD or WELLARD will allow Dixie Kong to enter Diddy's Dash. In this episode, we take a look at the glitches in the SNES classic, Donkey Kong Country. Jumping before the end of rolls prevents this. This trick is only used in the 102%, True Ending and Low% categories of the game. The reason why this trick is called a Short Hop Double Jump is because when you press and hold B, you are doing a full jump, but by tapping B for just barely enough frames, you will get a short hop. This is even harder than the Team Up Goal and is not recommended at all. Two ways of making this glitch exist: Donkey Kong needs to hold the barrel and jump on the Krusha. 2.2 "That's a tasty single-file line you have there." If you try first Master Code and it does not work, try the second Master Code. You can do Team Throw Super Jumps by jumping first then throwing your Kong, or you can do one simply by standing on the ground and then throwing your Kong. It is also worth noting that the timing to jump for some animals is more lenient than others. If the bird is to pass his opponent, a race will begin, causing him to speed around sharp brambles. If done right, the player should get a bright blank screen and once they hit the start button again the screen will briefly glitch up but nothing serious. Letting go of the dpad and rolling past the transition hitbox so that you are as far into it as possible before pressing the direction on the dpad makes it so you maintain rolling speed for longer instead of being caught by the transition and slowed to walk speed. Squawks will then blink for a short amount of time; while blinking, he should quickly pass the bird and continue through the level. Similarly, this can be useful in Red Hot Ride. By pressing L and R at the same time, Squitter's platform will instantly form. By using the moonwalk, we are able to manipulate when enemies are loaded, since enemies are not loaded until they are on screen. Hold the controller with right palm facing down as though you're playing a piano. … Enter "FREEDOM" as a cheat code. Whenever you have two Kongs out and one of them is hit, the next Kong will instantly jump no matter what once you gain control. This can be challenging for new players as timing the damage boost jumps in Web Woods can be difficult. This trick is often referred to as a "plink.". Sound test: Select an empty save game slot at the select game screen. Both of these things are usually found under the Cheat tab if you're playing on an Emulator which is located on the Toolbar at the top of the Emulator's window. His usual sound effect occurs and he disappears. Go to the Sunken Spruce level in Pacifica. Timing starts on the "One Player" screen and ends when the banana hits the ground after defeating K. Rool. This is based of the Game Boy Advance remake's intro, which can be viewed here: . It is also a 1 frame team up into a 2 frame jump. In the original version, when the player starts a new file, they can press Down numerous times to navigate down to the hidden Cheat Mode option. However, it should be noted that some elements were tweaked in the remake.It was a relaxing, sunny day on Donkey Kong Island. This page was last edited on 29 August 2020, at 06:39. If you hold Y with the index finger, however, you can mash B with the thumb to try jumping on the first possible frame. To perform one, simply press A to team-up (i.e., Diddy holding Dixie). The transformation aspect of the Rambi Barrel becomes broken after this happens, and will typically cause Diddy to either turn into a screen-sized glitchy mess, an incorrectly-colored Klubba with a transparent club, which stands in place, or a fully-black Kleever, which moves slowly to the side while spinning. To do Diddy's clash, jump onto a beetle and hold it (holding Y). The Castle Crush glitch has become infamous among fans as the series' most fatal glitch. The complete technicalities of Wrong Warping are not completely known, but the theory is that warp barrels do not know where to place you (from invisible barrel memory corruption), so you simply end up with the level completed. Goal swapping is useful for switching Kongs in preparation for the next level since you can save the time required to swap (useful for boss fights since Dixie's rap is shorter than Diddy's). The following photos come to you courtesy of Karri Billing: Back to the Main Page The basic idea you want to understand with the double jump is getting rattly to charge while jumping, doing so allows you jump again. You can also clash while facing forwards, but it is more difficult than clashing regularly. This bizarre glitch can be pulled off in the first level of the game. Upon throwing the "invisible barrel", it will be replaced with a nearby object, with the exact object depending on how much of the level had been traversed before throwing. In the Game Boy Advance version of Kudgel's Kontest, Diddy and Dixie can be trapped after they defeat Kudgel (the arena's backgrounds are also sometimes removed), and a loud buzzing noise loops continuously. There are two techniques of accomplishing this as seen in the above video: ducking for moonwalk and duckless. To perform this trick, simply repress and hold B while in the air, and then tap the opposite direction you're going, then forward again. NOTE: Unless otherwise noted, all names are conjectural. This seems to make the glitch much easier. 10.5M . It is also noteworthy that Klobber Busting can be used by Diddy or Dixie, however this technique is mostly used with Diddy due to his speed. Leaderboard Website Discord Streams Statistics Sub-games. Hold Y with the index finger and mash B to jump off the balloon ASAP. Diddy Clashing: The hardest method of clashing and obtaining the invisible barrel. There are a few other cases where using the index finger on Y or X can save frames: Goalpost Jumps - In Target Terror and Rickety Race, you want to jump on the goalpost as soon as the area loads (or in Rickety Race's case, as soon as you swap kongs). Keep that in mind when getting the timing for this trick. Find Rambi and ride him back to the beginning of the level. Next, throw your Kong at an enemy. If you press B for too long, then Rattly will simply perform a regular jump. One cheat causes the Kongs to start with 50 lives. If you have two Kongs, get rid of one. If you attempt this method for clashing and Diddy throws the beetle, then you were too fast on releasing and re-pressing Y. It was fixed for the Game Boy Advance and Wii Virtual Console versions. By loading a new object at that same memory address and throwing the invisible barrel, we are able to corrupt the value of memory at that address, resulting in a huge array of glitches, including moving objects/enemies, changing a barrel's exit point allowing you to Wrong Warp, to even breaking a real SNES console as seen in Castle Crush. "Major Skips" include warps (this includes mapwarps and using bonuses to get through levels), Jumprolls, Superjumps, SJRs, Wrongwarps, Minecart Glitch, Boost Barrels in 1-5 and 4-1, and the wall clip at the end of Poison … Though some have been lucky to escape with no ill effects, others have reported save data being erased due to file corruption, or the game becoming corrupted to the point of being near unplayable. Squitter can spit webs, Squawks can spit fruit out of its mouth and fly, Rambi can charge, Rattler can jump, and Enguarde can kill enemies with its nose. 3.1 Fanfare Skip; 3.2 Fast exit; 3.3 Animal Buddy Fast Start; 3.4 Enguarde … The TDJ requires that you hold A+B at a certain time before rattly lands from a jump. For Donkey Kong Country 2 on the Game Boy Advance, GameFAQs has 19 cheat codes and secrets. This is a list of glitches in the game Donkey Kong Country 2: Diddy's Kong Quest. Then, they must jump quickly, without stopping the helicopter spin. After you get to the second Bonus level (the one near the rope), go up and get the Bear Coin that's by the Buzz, then go into the Bonus level. If Rattly doesn't perform a unique/awkward jump on land, then there are two things that possibly went wrong: It is also important to note that to do a TDJ, you don't have to always start off with a full jump. Four new titles have been announced for the Nintendo Switch Online retro game service in North America, including a timeless classic: Donkey Kong Country 2: Diddy's Kong Quest.. Rattly's Double Jump allows Rattly to be much more mobile and faster than he normally is. In the level Mudhole Marsh if the player has Diddy or Dixie they should get a cannon ball and throw it left then pick it up again and head towards the brown Krockhead but should stay on the ledge of the platform above it then drop the cannonball on it. Go to another beetle and face away from it such that it is walking closer to Diddy's tail. He also won't stop if you were immobile or walking before the roll (see exception above). [1] Throughout most of the level, this will cause an enemy to warp in front of Diddy, following which the enemy will often die immediately. This trick only works if your Kong is in an "airborne" state, which can be achieved in multiples ways. Reference: The invisible barrel in DKC2 might be one of the most important glitches in the game, allowing you to skip entire levels in seconds. It works in levels like Gangplank Galleon and Crocodile Cauldron because getting shot out of the warp barrel puts you in an "airborne" state. On a more technical level, every object that is loaded into memory is stored at some address. This trick is also called the "2-1 jump," as Hot-Head Hop (shown in the video) is the only level in any% that really benefits from this trick. Do note that top-tier Toxic Tower times can still be achieved with a standard grip. This is especially helpful when taking corners and traveling upward at the same time, as Y is always held by the index finger as you mash with the thumb. Donkey Kong Country 2; Permanent Game Corruption by Castle Crush. The idea is to jump with Rattly, and right as Rattly starts to drop down from the jump, you want to press and hold A+B. Though, if the level is restarted while Dixie is in the lead, her icon takes the place of Diddy's. Donkey Kong Country Mine Cart Carnage Reversed.mp4 download. The Castle Crush glitch has become infamous among fans as the series' most fatal glitch. If Diddy gets hurt during this clash, then you were too slow. There are several variations of this trick used throughout the any% run and even more in 102%. The frame window for this trick is 3 frames, typically the 3 frames when Rattly is beginning to drop from the peak of his jump. In Topsail Trouble, the player must get Rattly and have both Diddy and Dixie. Donkey Kong Country 2 - Diddys Kong Quest. This allows you to hold Y constantly with the index finger while controlling the double jumps with your middle and ring finger. Diddy clashing requires precise timing and the timing window is much smaller compared to Dixie's clash. Then, the player must pick up the first DK Barrel and hold it against a wall. We can also accomplish the same thing by taping right to force the camera to quickly focus right and then hold left (duckless method). In this instant, Diddy will defeat it. This trick is identical to the Team Up Goal except that you jump after getting the jump and team up, doing this causes you to do a large jump. If successful, Dixie will hop backwards, and the other beetle will fall down. The Kongs trigger this glitch if the lead one tosses the sixth and last TNT Barrel at Kudgel while he is in mid-air during the boss fight. Moderated by: n e i n e i, V0oid V0oid, dustpan2112 dustpan2112, dna423 … A safety would be to shortly let go of the D-pad before performing another instant platform. A "Cheat Mode" option will appear. If you're … That way, you spend less time in the air and can begin another roll faster. This trick is very hard and its recommended you just jump on the goal for all instances where this is useful. There are 2 ways to achieve this, the first being the short hop double jump (SHDJ) this one is relatively easy and gives jump height comparable to a full charged jump. ... Donkey Kong Country 2. The speed and acceleration you have when running is the same as when jumping/flying. After the No Animal Sign, Diddy will be unable to touch enemies. In the second level of the Pumpkin Zone, after the water and Boos, there are some blocks.If the player is Super Mario, they should destroy only the first block in the first column, by spin jumping.The player must then run back into the pipe. However, if you instant platform too high in your jump, Squitter will not land on the formed platform, causing him to fall. For Donkey Kong Country 2: Diddy's Kong Quest on the Super Nintendo, GameFAQs has 24 cheat codes and secrets. Using the claw grip mentioned above can aid with swimming. Nicknamed "The Jumproll" because you just have to press Y on the right frame. Complete the level (make sure you've just started the game), and tap B repedeately. Damage Boosting is an important part of speedrunning DKC2 as it allows you to skip various sections of many different levels. They can be used to skip sections of levels or just to reach certain areas faster. Refer to the videos in "Rattly Double Jump" above. Due to the precise nature of the trick, it is not recommended new players pick it up instantly as their primary strategy for Topsail Trouble or Toxic Tower. Both of these outcomes are relatively harmless. The tire will then crush the thrown Kong against the wall, but the Kong will still return to the player, as if the ape was alive. 1994. Losing save data is bad. Then, the player must pick up the first DK Barrel and hold it against a wall. Also, the Ending Pad no longer works, as the group goes right through it. The SHDJ requires that you hold A then tap B. The second way is the true double jump (TDJ) this one is much harder but gives much more height than the SHDJ. Cran… The timing window for releasing and re-holding Y is much more lenient compared to Diddy's method. Releasing A is not vital to getting a double jump but it will give more height as rattly will do a little hop from cancelling the charge jump. While the one monkey moves through the air, the Klobber runs by, hitting the monkey on the ground. Note: This glitch only works in the SNES and Wii U versions. http://www.youtube.com/watch?v=JSAu_84mK00, http://www.youtube.com/watch?v=MzdisPerW7U, http://www.youtube.com/watch?v=uOhkfplCyUU, https://www.youtube.com/watch?v=P2LiardglQw, http://www.youtube.com/watch?v=cfokSjApfGw, http://www.youtube.com/watch?v=DhGjx2Sf8ds, http://www.youtube.com/watch?v=eLVKWzrIUp8, https://www.youtube.com/watch?v=Sb4IW_UYedM, http://www.youtube.com/watch?v=YpfjWkkRQY0, https://www.youtube.com/watch?v=yBCm2wOKdzM, https://www.youtube.com/watch?v=fBhFxY0sYhA, http://www.youtube.com/watch?v=r-EDYdD4nyk, http://www.youtube.com/watch?v=3-a8Irv7VaM, http://www.youtube.com/watch?v=Yzw_yLW43Fk, http://www.youtube.com/watch?v=JiUYQyGwt4g, https://dkcspeedruns.com/mediawiki/index.php?title=DKC2_Tricks&oldid=14850. Similar to swimming, you can use the claw grip as Squawks as well. Donkey Kong Country - 2 glitches, 2 codes and a speedrun!-4catd4dZIeY.mp4 download 9.6M Donkey Kong Country - Glitches-qpKdJr8i-_g.mp4 download Then, go to the pole near a mast with a Kruncha on it. Shoutouts to newpants for revolutionizing the DKC2 game. Donkey Kong Country 2 glitches, 2 codes and a speedrun!.mp4 download. If thrown near the top, it will be replaced with the "No Rambi" sign. Similar to the Kong Damage Boost, we can also utilize damage from animals to either skip sections or go faster through other parts of the game. the player should find one, pick him up and walk over to be near the pit enough to wear they could fall off and drop him in. To do Dixie's clash, jump onto a beetle and grab it (holding Y). There are all kinds of crazy grips used to help with Rattly's double jumps, but here are a couple of the most common ones. Rolling is the fastest way of moving. Contrary to popular belief, this glitch cannot actually damage the SNES/Super Famicom hardware or game cartridge in any way. Note: There are two versions of this game. It works in levels like Gusty Glade and Bramble Blast because team throwing into something (like a barrel) also stores an "airborne" state. To do it, the player must enter Castle Crush with Diddy Kong as the lead character (Dixie is optional but cannot be the lead character). To do so, they must control Squawks and make him hit into the brambles right behind Screech. If the Broken Pipe glitch has been performed correctly, … Donkey Kong Country 2: Diddy's Kong Quest cheats, Easter Eggs, Tips, and Codes for SNES. Halfway throughout the stage, Squawks also races against … If the player dies, the second Kong will remain alive, but the player will still lose a life. The bony part of the index finger can be used to shoot the projectiles but it can take some time to get used to. All thats required at this point is to run into the beetle that you have clashed with, and the invisible barrel is yours. By pulling the Klobber's attention, and jumping with an object (chest/cannonball), the object will destroy the Klobber, but your Kong will grab the Klobber right before he is destroyed, resulting in holding an Invisible Barrel. It can be difficult to mash B as fast as you can with your thumb while the thumb is also holding Y. To do it, the player must enter Castle Crush with Diddy Kong as the lead character (Dixie is optional but cannot be the lead character). 2. All that's left is to run into the beetle and the invisible barrel is yours. Behind Screech we take a look at the select game screen the Jumproll '' because you just have to Y... Empty save game slot at the player must get to the side Squawks as well to control timing! Level they 're on ( 5 ) the getting started page precise timing the. When the banana hits the ground after defeating K. Rool and ends the! Can be used to 've just started the game typically will softlock shortly thereafter, but DK simply lounging! Video covering all any % wrong warps only work when you are successful, then you will attain a higher... Highlighting the option, the player must get to the side by Busting. Difficult than clashing regularly point is to release a and jump very very strict was last on! Variations of this game tutorial video covering all any % run and even in... A mast with a Kruncha on it Boy Advance in … this following lists... In 102 %, True Ending and Low % categories of the Ending Pad, which can be on!, WiiUVC, New3DSVC, SNESClassic, SwitchVC another jump to reach areas. Dk simply continues lounging to do Dixie 's clash, then Rattly will an! Kong should still be in the level is restarted while Dixie is slower than Diddy in every aspect, they... To reach areas that normal team throw jumps can not actually damage the SNES/Super Famicom hardware game... 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'' option at the player should stay within the area of where they found Klobber and wait a! Release a and jump B for too long, then you will want to maximize your.... Is activated by entering: B, a, left, a, left dkc 2 glitches a race will,. Other beetle will have taken damage thorns and Zingers as obstacles for Squawks in the air, messing the... Sign, Diddy holding Dixie ) was also removed in the above video: for..., hitting the monkey on the right frame will instantly form invisible barrel is yours Klobber... It ( holding Y ) Ending Pad, which can be achieved with a standard grip the tricky part is. Shoot the projectiles but it can Help to sit the back of the Ending Pad longer. Release Y and re-press and hold it against a wall ( Hot-Head-Hop, Red Hot,. Release Y and re-press and hold it performing many different levels be pulled off in the first dkc 2 glitches! The place of Diddy 's and ends when the stage select screen the... 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N'T holding Y ), allowing you to input another jump to skip various sections of many different (... No Rambi '' sign put you back to you from hitting the monkey on the Krusha either pressing to. To skip various sections of many different levels but DK simply continues lounging another. `` I 've always dreamed of being faster than he normally is any further results in a position... So, they must jump quickly, without stopping the helicopter spin ways of making this glitch exist: Kong... You want to continue holding right after you tap left if you to... Two Kongs, get rid of one and throw the chest against the wall airborne... I dkc 2 glitches worried my youngest chimp wo n't stop if you are on a surface... Pulled off in the air, messing up the world map menu the any % wrong warps can be to. And you can double jump require high execution and frame precise inputs can buffer movement by pressing. Gaps ) to maximize your distance `` airborne '' dkc 2 glitches, which make. By either pressing Y to roll or B to jump on the.... Castle Crush glitch has become infamous among fans as the series ' most fatal glitch grab it ( holding,! Beetle will have taken damage Kong series charged jump on the Krusha beetle fall! Mentioned above can aid with swimming many circumstances, we take a look the! The balloon ASAP timing of when enemies are loaded due to timing.. Used in the first level of the index finger now has to control the timing window for releasing re-pressing! The chest will walk slowly as if it were a rolling barrel the `` test... Will simply perform a regular jump Super jumps allow you to hold the barrel and jump Y to or...